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Mutants and masterminds unarmed damage
Mutants and masterminds unarmed damage










mutants and masterminds unarmed damage

If you're going for more Jackie Chan, then I'd suggest buying Strike up to +5 and giving it the Autofire extra (twice), along with Improved Critical a few times - you're within the realm of possibility for human power, and you won't be able to hurt someone with Impervious, but you'll be useful in a fight, especially with the feats others have mentioned. Yes, all of that stuff is pretty out there, but then, so is an alien flying around lifting trains and shooting lasers out of his eyes. Groundstrike (Trip, flawed to Touch, with the Area(Cone) and Knockback Extras): Staple of the wuxia genre, with the guy doing a blast of power into the ground to blast people back. Penetrating Extra: Focusing your Chi to strike with the power to punch through a solid wall Paralyze (alt-save:Fortitude): A Chi-strike on pressure pointsĪutofire Extra: Dozens of strikes over the space of a few seconds

mutants and masterminds unarmed damage

Depending on how absurdly cool your martial arts style is - are you Jackie Chan, or are you doing absurd stuff like in the Swordsman movies? - you can justify some fairly out-there powers:












Mutants and masterminds unarmed damage